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A better way to integrate Unity3D within a native iOS app
Update: I’ve created a new tutorial for Xcode 7 & Unity 5.
Last year I published a blog post about how to integrate Unity3D within a native iOS application.
Last week I found a better way to integrate Unity3D within a native iOS app, which also eliminates some issues with my previous version. Because it’s quite a long explanation to do and I noticed in my previous blog post that not everything was crystal clear, I’ve made a video tutorial how you can achieve this.
I hope this can help some of you guys out, because integrating Unity3D within a native iOS app isn’t that easy, but I’m really happy with the setup that I have right now.
Prerequisites
The version of Unity that I use is 4.6.7f1 and Xcode 6.4.
Video tutorial: integrate Unity3D within a native iOS app
You can check out the video on Vimeo - Add Unity3D in native iOS application. If you have any questions, just put them in the comments, or contact me via Twitter. I hope you know understand how to integrate Unity3D within a native iOS app.
About the Author
👋 Hi, I'm Frederik Jacques, a passionate iOS developer and entrepreneur with over a decade of experience building innovative mobile applications.
I love creating apps that solve real problems and bring joy to users. From educational tools to creative meme makers, I'm always exploring new ways to blend technology with user experience. When I'm not coding, you'll find me sharing insights about iOS development, app monetization, and the indie developer journey.