Call methods on Unity3D straight from your Objective-C code

The problem

So you want to trigger functionality in your Unity3D scene straight from your native Objective-C code?  For example you have different scenes, and you want a regular iOS component (e.g. UIButton) to trigger a new scene. It takes some work, but it is doable.

tl;dr

Read it … bitch 🙂

The solution

Unity exposes a way to call code in your Unity3D project (normally this will be javascript or C#).  There are 3 components you need to get in place.

  1. Have a Unity3D scene
  2. Have a Unity3D script
  3. Have an Objective-C class

The way it works is that you can bridge your code from Objective-C to C# or Javascript in Unity3D with the ‘UnitySendMessage’ method.

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