For an upcoming project, a client asked me if I could build a prototype which could load Collada files at runtime. The flow has to be like this
- User downloads Collada zip file while using the app (e.g. in-app purchase)
- Collada file gets unzipped
- Show the downloaded Collada file in the app
I started looking a possible 3D engines which I could use like Unity, but then I remembered Apple has released the SceneKit SDK which allows pretty high-level access, but with excellent performance.
Continue reading Dynamically load Collada files in SceneKit at runtime