Last year I published a blog post about how to integrate Unity3D within a native iOS application.
Last week I found a better way to integrate Unity3D within a native iOS app, which also eliminates some issues with my previous version. Because it’s quite a long explanation to do and I noticed in my previous blog post that not everything was crystal clear, I’ve made a video tutorial how you can achieve this.
I hope this can help some of you guys out, because integrating Unity3D within a native iOS app isn’t that easy, but I’m really happy with the setup that I have right now.
The version of Unity that I use is 4.6.7f1 and Xcode 6.4.
Video tutorial: integrate Unity3D within a native iOS app
You can check out the video on Vimeo – Add Unity3D in native iOS application. If you have any questions, just put them in the comments, or contact me via Twitter. I hope you know understand how to integrate Unity3D within a native iOS app.