A better way to integrate Unity3D with a native iOS app

Integrate Unity 5 in a native iOS app with Xcode 7

Integrate Unity 5 in a native iOS app

A few months back I published a blog post about how to integrate Unity3D within a native iOS application.  This tutorial was written for Xcode 6 & Unity 4 and in the comments there were a lot of requests for a new tutorial.

Tonight I found the time to make the video tutorial on how to integrate Unity 5 in a native iOS app with Xcode 7, so I hope you enjoy it!

I hope this can help some of you guys out, because integrating Unity3D within a native iOS app isn’t that easy, but I’m really happy with the setup that I have right now.

Prerequisites

The version of Unity that I use is 5.2.2f1 and Xcode 7.1.

Video tutorial: integrate Unity3D within a native iOS app

You can check out the video on Vimeo – Add Unity3D in native iOS application. If you have any questions, just put them in the comments, or contact me via Twitter. I hope you know understand how to integrate Unity3D within a native iOS app.

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