Pong Wars for iOS on the App Store
2 months after creating the open-source SpriteKit version of Koen Van Gilst, I’m happy to announce that Pong Wars is
2 months after creating the open-source SpriteKit version of Koen Van Gilst, I’m happy to announce that Pong Wars is
TNGradientPickerSlider is an easy-to-use UI component for macOS apps written in Swift.
It enables your user to easily select colors for a gradient.
I’m super excited to share my latest macOS app with all of you!
Billie makes renaming and archiving your incoming invoices a breeze!
The past few weeks I have been working on a iOS application for kids to learn to read the clock.
What ‘problem’ am I trying to solve? In most cases a View Controller shows one screen to a user, but the
My problem It often occurs while writing code that you need to assign a value of a certain type, based
Update: I’ve created a new tutorial for Xcode 7 & Unity 5. Last year I published a blog post about
The problem For an upcoming project, a client asked me if I could build a prototype which could load Collada
I HAVE CREATED A NEW WAY TO INTEGRATE UNITY WITHIN AN EXISTING IOS APP. YOU CAN FIND THE POST HERE.
For a few iOS projects I needed a scrollview which had different UIViews with different background colors. Because it came
The problem So you want to trigger functionality in your Unity3D scene straight from your native Objective-C code? For example
I HAVE CREATED A NEW WAY TO INTEGRATE UNITY WITHIN AN EXISTING IOS APP. YOU CAN FIND THE POST HERE.
I’ve just pushed some code to GitHub to easily visualise an image upload in Objective-C. Hope it could help some of
There is now also a Swift version available: read about it here. A few weeks back I pushed some code
This class is no longer maintained…please check out TNCheckBoxGroup! I just pushed some code to GitHub to create customisable checkboxes to
This afternoon Thomas Degry (one of my students, www.devine.be) asked how he could program the neat little effect they use in