Pong Wars for iOS on the App Store
2 months after creating the open-source SpriteKit version of Koen Van Gilst, I’m happy to announce that Pong Wars is
2 months after creating the open-source SpriteKit version of Koen Van Gilst, I’m happy to announce that Pong Wars is
TNGradientPickerSlider is an easy-to-use UI component for macOS apps written in Swift.
It enables your user to easily select colors for a gradient.
I’m super excited to share my latest macOS app with all of you!
Billie makes renaming and archiving your incoming invoices a breeze!
The past few weeks I have been working on a iOS application for kids to learn to read the clock.
What ‘problem’ am I trying to solve? In most cases a View Controller shows one screen to a user, but the
My problem It often occurs while writing code that you need to assign a value of a certain type, based
Integrate Unity 5 in a native iOS app A few months back I published a blog post about how to integrate Unity3D
Update: I’ve created a new tutorial for Xcode 7 & Unity 5. Last year I published a blog post about
I HAVE CREATED A NEW WAY TO INTEGRATE UNITY WITHIN AN EXISTING IOS APP. YOU CAN FIND THE POST HERE.
The problem So you want to trigger functionality in your Unity3D scene straight from your native Objective-C code? For example
I HAVE CREATED A NEW WAY TO INTEGRATE UNITY WITHIN AN EXISTING IOS APP. YOU CAN FIND THE POST HERE.