Everytime when Apple releases new software, I can’t help it to format my computer. I just don’t seem to trust an update of a operating system. I like to create a bootable USB drive because it’s blazing fast to install the OS. For El Capitan, it took me +- 15 minutes with a USB3 stick.
Luckily it is fairly easy to create a bootable USB drive for OSX El Capitan!
Create a bootable USB drive
- Have a USB stick ready (USB3 is really fast! :-))
- Format it with the Disk Utility tool (Mac OSX extended format, give the drive the name Untitled)
- Download OSX El Capitan from the Mac App Store, but quit the update application when it is downloaded.
- Open Terminal
- Use the following command
sudo /Applications/Install\ OS\ X\ El\ Capitan.app/Contents/Resources/createinstallmedia --volume /Volumes/Untitled --applicationpath /Applications/Install\ OS\ X\ El\ Capitan.app/ --nointeraction
- Type in your password when asked
- Wait a little while the files are being copied to your USB stick
- TAKE A FULL BACKUP OF YOUR IMPORTANT FILES
- Reboot your computer and hold the alt key
- You’ll see a menu where you can choose to run the installer from the USB drive
For a few projects I have to use Mapbox’s Tilemill so I can generate mbtile files. I just booted my Tilemill application for the first time on Yosemite, but it gets stuck and I get a never-ending preloader thingie. It seems that the app broke with the update to OSX Yosemite 10.10.
Luckily the solution ain’t that hard. Just build it yourself!
Continue reading Run Mapbox Tilemill on OSX Yosemite 10.10
Everytime when Apple releases new software, I can’t help it to format my computer. I just don’t seem to trust an update of a operating system. I like to create a bootable USB drive because it’s blazing fast to install an OS. For Yosemite, it took me +- 15 minutes with a USB3 stick.
Luckily it is fairly easy to create a bootable USB drive for OSX 10.10 Yosemite!
Continue reading Create a bootable USB drive for OSX 10.10 Yosemite
After my previous blog post on how to sandbox an iOS app inside of a Unity project, I got some questions on how to do the same but put Unity inside of an existing iOS app.
After playing around with it, I found a solution which works well for me to add Unity app in an existing iOS app.
Continue reading Sandbox Unity app in an existing iOS app
For a project I need to implement an augmented reality feature inside a native iOS application. We chose to go with Unity3D and Vuforia to do the augmented reality bit, as it’s free and lots of people are saying it’s the best solution. The only problem when working with Unity3D is that the exported iOS project is not easy to implement in an existing project as we only need Unity3D for 2 views inside a project with some dozen other native UIViews. Continue reading Add Unity3D in a native iOS application
As partial exams just passed at my work (devine.be), the job of carefully entering grades takes a lot of time. A common workflow is
- Correct grades on paper
- Input grades in a spreadsheet with partial grades
- Double-check grades on paper with grades in spreadsheet
- Merge partial grades in a new spreadsheet with global grades
- Input grades in school system
As I was working I was thinking about how nice it would be if I could just speak to my computer and the grades would be filled in automatically.
Continue reading Grading in the future?
Since OSX 10.7 Apple has decided to hide the ~/Library folder from your users directory. When you are using the iPhone Simulator or other development applications, you spend a fair amount navigating around in the Library. So if you are tired of using command+shift+G all the time, you can easily unhide the Library folder forever and ever, without showing all the hidden files on your system!
Continue reading Unhide the Library folder on (Mountain) Lion