
Pong Wars for iOS on the App Store
2 months after creating the open-source SpriteKit version of Koen Van Gilst, I’m happy to announce that Pong Wars is
2 months after creating the open-source SpriteKit version of Koen Van Gilst, I’m happy to announce that Pong Wars is
TNGradientPickerSlider is an easy-to-use UI component for macOS apps written in Swift.
It enables your user to easily select colors for a gradient.
I’m super excited to share my latest macOS app with all of you!
Billie makes renaming and archiving your incoming invoices a breeze!
The past few weeks I have been working on a iOS application for kids to learn to read the clock.
What ‘problem’ am I trying to solve? In most cases a View Controller shows one screen to a user, but the
My problem It often occurs while writing code that you need to assign a value of a certain type, based
My problem It often occurs while writing code that you need to assign a value of a certain type, based
I was using the Prisma app (like half of the world probably) and noticed the info bubble when you swipe
Integrate Unity 5 in a native iOS app A few months back I published a blog post about how to integrate Unity3D
3D Touch peek and pop tutorial Apple added a touch-sensitive layer to the screen of the brand new iPhone 6s
Swift 2 At the 2014 WWDC conference Apple announced Swift as a new language to write iOS app. In February
For a project I needed to add a UIPickerView with custom cells using AutoLayout. UIKit allows this via the UIPickerViewDelegate
I HAVE CREATED A NEW WAY TO INTEGRATE UNITY WITHIN AN EXISTING IOS APP. YOU CAN FIND THE POST HERE.
I HAVE CREATED A NEW WAY TO INTEGRATE UNITY WITHIN AN EXISTING IOS APP. YOU CAN FIND THE POST HERE.
This week a new version of iCapital got released in the App Store. It was my guinea pig app to
I’ve just archived an update for iCapital and I stumbled upon a weird warning. It said the following icon dimensions