TNInfoBubble – Prisma app info bubble component

I was using the Prisma app (like half of the world probably) and noticed the info bubble when you swipe with your fingers to adjust the strength of the effect.

This is my implementation (written in Swift) of this component, which comes with the Prisma look out of the box.

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Integrate Unity 5 in a native iOS app with Xcode 7

Integrate Unity 5 in a native iOS app

A few months back I published a blog post about how to integrate Unity3D within a native iOS application.  This tutorial was written for Xcode 6 & Unity 4 and in the comments there were a lot of requests for a new tutorial.

Tonight I found the time to make the video tutorial on how to integrate Unity 5 in a native iOS app with Xcode 7, so I hope you enjoy it!

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3D touch peek and pop tutorial for your Swift application

3D Touch peek and pop tutorial

Apple added a touch-sensitive layer to the screen of the brand new iPhone 6s (plus).  With the coming of this new screen, they’ve added some new UI interactions like application shortcuts and peek and pop.

In this 3D touch peek and pop tutorial I will learn you how to implement this new way of interacting with your content by building a photo gallery.  When you press hard on the screen you’ll see a preview of the image and if you press really hard the preview will pop into a detail view.

At the end of this tutorial I’ll show you how to add preview actions. This way you can interact with the content without going to the detail view.  You can do this by swiping up while you are previewing the content.

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New features in Swift 2

Swift 2

At the 2014 WWDC conference Apple announced Swift as a new language to write iOS app.  In February 2015 they released Swift 1.2, which fixed a lot of issues (especially with the compiler) and added new language features.

In June 2015 Apple announced at WWDC Swift 2, which will be made open source later this year.  In this post I will cover the new features in Swift 2.

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Custom cells for UIPickerView with AutoLayout

For a project I needed to add a UIPickerView with custom cells using AutoLayout.  UIKit allows this via the UIPickerViewDelegate method pickerView(_:viewForRow:forComponent:reusingView).

The cell just needed an UIImageView and UILabel, so I thought it would be pretty straightforward to do, but there are some caveats you need to know. Big thanks to Tom Adriaenssen for pointing them out and not ruining my Sunday afternoon 🙂

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Sandbox Unity app in an existing iOS app

I HAVE CREATED A NEW WAY TO INTEGRATE UNITY WITHIN AN EXISTING IOS APP. YOU CAN FIND THE POST HERE.

The problem

After my previous blog post on how to sandbox an iOS app inside of a Unity project, I got some questions on how to do the same but put Unity inside of an existing iOS app.

After playing around with it, I found a solution which works well for me to add Unity app in an existing iOS app.

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Add Unity3D in a native iOS application

I HAVE CREATED A NEW WAY TO INTEGRATE UNITY WITHIN AN EXISTING IOS APP. YOU CAN FIND THE POST HERE.

The problem

For a project I need to implement an augmented reality feature inside a native iOS application.  We chose to go with Unity3D and Vuforia to do the augmented reality bit, as it’s free and lots of people are saying it’s the best solution. The only problem when working with Unity3D is that the exported iOS project is not easy to implement in an existing project as we only need Unity3D for 2 views inside a project with some dozen other native UIViews. Continue reading Add Unity3D in a native iOS application